
Your device's graphics capability
This table is what your browser reported the moment you opened this page. Open it on another device and the numbers change.
| Metric | Your device |
|---|---|
| WebGL version | Detecting… |
| GPU | Detecting… |
| Max texture size | Detecting… |
| Max draw buffers | Detecting… |
| Supported texture compression | Detecting… |
| Device pixel ratio | Detecting… |
| Hardware threads | Detecting… |
| Screen resolution | Detecting… |
| Live FPS | Detecting… |
What these numbers mean
This decides which texture compression format we can use — pick the right one and the same texture can take several times less memory.
These numbers decide how much we can put on screen on your device. A max texture size of 8192 means we can use 4K textures; ASTC support means mobile gets the most efficient compression available. We run this check in week one of every project, because something that doesn't run smoothly is worthless no matter how good it looks.
All of this is computed in your browser. Nothing is uploaded, and we never see it.
How we handle performance
- Geometry compression (Draco) and texture compression (KTX2 / Basis)
- LOD: low-poly at a distance, high-poly up close
- Baked lighting: moving the cost from runtime to production
- Decimation and topology cleanup: deleting faces nobody sees
- Performance targets: 45+ FPS on desktop, 30+ FPS on mobile (iPhone 12 and newer)
None of this is optional. A model taken straight out of modelling software and dropped onto a web page will not run on most phones.

What goes here next
These are still in progress. When they ship, they will run on your device too — not as a recording.
Model optimisation, before and after
The same model — original file on the left, processed on the right — compared on file size, polygon count, and load time.
- In progress
3D configurator
Live colour, part, and option swapping — change a setting and the model changes with it.
- In progress
Scene walkthrough
First-person navigation, floor-by-floor animation, points of interest, and a day/night switch.
- In progress
One tap into AR
Scan a QR code on your phone and place the model on your desk. No app to install.
- In progress
From scan to live site
Point cloud, decimation, material rebuild, working web page — four steps, visualised.
- In progress
Want to see how your files run in a browser?
Send us the 3D files you already have and we will build a browser-ready version for you to look at. No charge.