CONSULT

Two starting points

Most enquiries stall on the same question: do you have a usable model or not?

A. You already have a 3D model

We handle format conversion, topology optimization, and material rebuilding.

B. You don't have a 3D model

Modeling or scanning has to come first, and it's quoted separately.

What to send us

This is the checklist for path A. We can start with one or two items missing — it just means a few more rounds of confirmation up front.

Send us the files as they are — no need to clean them up first. The next two sections cover what we need and what tends to add hours.

  • The source 3D file. FBX is our preference, but OBJ, GLB, STEP, 3ds Max, Blender, SolidWorks, and Rhino all work
  • Texture maps. If you don't have them, send close-up photos of the actual surface textures
  • CAD orthographic views, elevation drawings, or product photos — we use these to verify proportions
  • Dimensions and geometry data for each part

Not sure your files are usable? Just tell us the file extension and size and we'll check.

Five things that move the hours the most

This is the section worth reading. Each item shows up directly in the quote and the schedule.

01

Split it into parts rather than one merged file

A single merged mesh takes us a long time to break apart. With separate parts, color swaps, component swaps, and animation are all straightforward.

02

Don't decimate first — just tell us the polygon count

We've worked with models from tens of thousands to three million polygons. Three million can't be lightmap-baked as-is and has to be reduced — that's our job, not yours.

03

Delete overlapping and never-visible faces if you can

Building interiors, the underside of a column — faces nobody will ever see only slow down loading.

04

Separate materials by splitting geometry, not stacking it

Two colors assigned to the same face can't be rendered correctly.

05

Two faces sitting almost on top of each other will flicker

Floor tiles or inlaid materials interfere with each other as the camera pulls back. Split the geometry instead.

If you don't have a model yet: modeling fees

Ranges below include tax. The final number depends on quantity, complexity, and deadline.

The price ranges are below. If you just want to see how it behaves on the web, we can run a POC with a stand-in model first.

MetricFee (tax incl.)
Primary modelNT$30,000–80,000 each
Accessory modelNT$5,000–15,000 each
Environment sceneNT$20,000–60,000 per scene
Model revisionNT$3,000–10,000 per round

Scanning is quoted case by case — equipment, location, and time all factor in. The physical object has to be shippable to us, or we come to it.

FAQ

I'm on Shopify / Wix / Framer. Can this be embedded?

Yes. Three ways in: packaged as a React component, delivered as a static component you wire your own data into, or a full site rebuild. Which route you take affects the quote.

The files are huge — how do I send them?

A cloud drive link is fine. Let us know in advance if any single file is over 1GB.

Who owns the IP on the models?

The source assets you provide stay yours. The web code and modules we build stay ours. Ownership of custom 3D content is negotiable in the contract.

Next steps

If you already have files, request a free POC and we'll put your model on the web and show you it running. Still deciding? Just ask.